Fusebox
Cut off the escape. Choose the moment.
Plant timed charges, find cover and trap rival robots in a destructible arena.
Play
- Arrows / WASD - walk
- Space / Enter - start, plant a charge, or continue
- X - trigger armed charges
- P - pause
- R - resume
- N - play again
Run and score
Disable every rival to advance. Start with three lives; remaining lives carry between rounds, with one restored on entering every third round, up to four. Later rounds bring more pressure and stronger rivals. Your own blasts hurt too. Steel stops a blast; the first crate absorbs it. Two charges and a three-tile blast give you a useful opening. Charges arm after 0.4 seconds and normally explode after 2.5 seconds. X triggers all your armed charges with a brief ignition flash. Clear each round within two minutes. Scores are local practice; no global leaderboard is connected.
Write your own approach
Launch with --script or type script to open your saved Bash workspace. Copy policy-v2.sh, edit with nano, run chmod +x on your copy, then execute ./your-file.sh. fixtures selects three repeatable runs; standard returns to manual play. Stop cancels. gif, replay and receipt export local practice evidence. Saved files survive re-entry. These games do not submit ranked scores.
The official Script Library example is [email protected]. Try it with scripts try [email protected] or install an editable copy with scripts install [email protected] my-fusebox. Installed copies include ORIGIN.json and LICENSE.txt for attribution. Existing copies are never overwritten. Choose another crate or place a second charge to cut off a rival escape.
Use man fusebox for the command reference, or play Fusebox.