Field notes / reporting / releases

Blog

Technical reporting from the systems, worlds, and adversarial edges of CLI-Games.

Lead story

How Social Features Work: The Unified Network Fabric

We wanted to do something different for making online connections. Turns out firewall rules map quite nicely to social features.

networking / social

Latest dispatches

6 in the archive
01

CTF Training with No Downloads, No Logins, No Latency, and No Paywalls

Cybersecurity training and competition should be free and frictionless. Introducing: the containerette — the brand new invention that makes it possible.

02

The Range is Live: Daily CTF on Real Infrastructure

The transition to a reputable CTF platform has taken a major step over the weekend by bringing online a live, daily, shared vulnerable target for users to poke at.

03

Wire Report #2: They Gifted Us Some Malware to Decompile

Our honeypot captured 16 malware samples in one week. We unpacked, decompiled, and reverse-engineered them. Here's what's inside three active botnets — and what their source code reveals about how attacks actually work.

04

Wire Report #1: What 6,000 Attackers Tried in 24 Hours

We pointed a server at the internet and watched. In 24 hours, 297 unique IPs launched 6,625 connection attempts. Here's what they tried, what they were after, and what you can learn from it.

05

Meet Clide, the Deliberately Unhelpful AI Assistant

Most AI assistants are eager to help. Clide isn't. Here's why that's the point.

06

Capture the Flag (CTF) in the CLI-Games Terminal

Too many people try to jump straight into complex exploits and big competitions without first becoming comfortable at the command line. Our system builds from first principles to ensure a rock solid foundation before adding complexity. Mastering the overlooked basics will be your CTF secret weapon.