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Latch

Read the patrol. Find your way out.

guidesView Game Page →Last updated 2026-10-16

Slip between patrols, hide in the shadows and recover the cases. Every escape opens another sector.

Play

  • Arrows / WASD - move
  • Space / Enter - begin or next sector
  • X - crouch or stand
  • C - throw a lure
  • P - pause
  • R - resume
  • N - play again

Progression and score

You are the teal courier. Collect every gold case, then return to the striped exit. Amber cones show guard vision; purple cones belong to sweeping cameras. Walls block both. A full detection bar means you are caught. Crouch in dark green cover to hide, and under the red waist-high laser wires to pass safely. Lures draw nearby guards toward the noise. Later sectors add cases, larger wings, watchful guards that change direction, cameras and tripwires. There is no final sector; each escape waits for you to continue.

Escaping banks the cases and an escape/time bonus. Sectors continue without a final score ceiling. Scores are local practice in this release.

Write your own approach

Launch latch --script or type script during play. Edit policy.sh, chmod +x policy.sh, then ./policy.sh. fixtures chooses repeatable practice; standard returns to manual play. Stop cancels. Saved files survive re-entry. cat REVISION-2.txt reads the current guide without replacing your edited README. GIF, replay and receipt exports are local practice; no ranked scores.

Try scripts try [email protected] or install an editable copy with scripts install [email protected] my-latch. ORIGIN.json and LICENSE.txt carry attribution and license. Existing files are never overwritten. Use visible guard and camera cones, cover and lures to choose a route. Later sectors need different paths, not a longer fixed sleep.

Use man latch for the reference, or play Latch.