Dial-Up Days: Getting Started
Essential information for new players
Dial-Up Days
A text adventure set in small-town America, late 1990s.
Setting
You're a kid with a pager and a problem. Your homemade network has a node down, and you need to fix it. The town is yours to explore, but be careful—your activities don't go unnoticed.
Basic Commands
Movement uses cardinal directions and contextual pairs:
north,south,east,west— street navigation
in,out— enter and exit buildings
up,down— stairs and ladders
Interaction:
look— examine your surroundings
examine [item]— inspect something in your inventory
search— look for hidden items
talk [name]— speak with someone
use [item]— interact with objects and terminals
use pager— check your device
sleep— end the day and rest
Freebies:
- To run a program, simply point to the .exe (absolute or relative path)
- Use
telnetto remote from bot to bot orhijackfrom your pager
- Use
ftpfor large file transfers
- Make good use of environment variables (
set) to manage IP addresses and other information
clearlogsto cover your tracks,eventvwrto investigate incidents
Time
Each day has 24 moves divided into four phases: morning, afternoon, evening, and night. Some locations are only accessible during certain phases. Sleeping resets your moves and advances to the next day.
Heat
Your actions have consequences. The more attention you draw, the harder things get. Heat decays over time. If it gets too high, you'll have company.
Tips
- Pay attention to what people say
- Not everything is as it appears
- Some doors only open at certain times
- Your pager is your lifeline