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Spall

Find the rebound. Break the next wall.

guidesView Game Page →Last updated 2026-10-16

Keep the ball alive, break heavy masonry and catch multiball capsules through an endless demolition run.

Play

  • Left / A - move left
  • Right / D - move right
  • Space / Enter - launch
  • P - pause
  • R - resume
  • N - play again

Run and score

Three reserves last across an endless series of walls. Orange cores damage nearby blocks; blue blocks need repeated hits. Catch + capsules for multiball and W capsules for a wider paddle. Paddle edges change the rebound. A missed volley costs one reserve, regardless of how many balls were in flight. The run ends when reserves run out. Scores are local practice; no global leaderboard is connected.

Write your own approach

Launch with --script or type script to open your saved Bash workspace. Copy policy.sh, edit with nano, run chmod +x on your copy, then execute ./your-file.sh. fixtures selects three repeatable runs; standard returns to manual play. Stop cancels. gif, replay and receipt export local practice evidence. Saved files survive re-entry. These games do not submit ranked scores.

The official Script Library example is [email protected]. Try it with scripts try [email protected] or install an editable copy with scripts install [email protected] my-spall. Installed copies include ORIGIN.json and LICENSE.txt for attribution. Existing copies are never overwritten. Lead the visible ball or offset the paddle to change the rebound.

Use man spall for the command reference, or play Spall.