CLI-GAMES
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Work with us

Help build the world behind the command line

Promote on the platform, lend your expertise, or explore an investment in CLI-Games. We are building terminal-native games, security training, and connected ASCII worlds.

Explore the options

Choose your track

Ways to get involved

Start with the relationship that fits. You can change direction in the inquiry form.

01Promote on CLI-Games

Reach a focused technical audience without compromising the experience.

02Work on CLI-Games

Contribute art, design, security expertise, writing, or other specialist work.

03Invest in CLI-Games

Explore part ownership and help fund the next stage of a working platform.

Track 01

Promote on CLI-Games

Put a relevant message in front of a focused technical audience, without compromising the experience.

Traction

A growing technical community

First-party product and account activity across the website and terminal.

60K30-day active audience↑ 6,296% vs prior 30 days
113Registered accounts77 new · ↑ 381% vs prior 30 days
178.95930-day player-hours↑ 6,679% vs prior 30 days

Reported as of August 26, 2026. Arrows compare this rolling 30-day window with the preceding 30 days. These platform metrics are context, not a promise of advertising reach. Forecasts use ad-eligible game-launch sessions, and campaign reports use promoted messages actually served.

The format

Native to the terminal, clearly an ad

Promoted messages appear at eligible game launches. They use plain text, carry a visible label, and never interrupt active play. Founder accounts, active referral grants, and paid subscribers are excluded from this inventory.

┌─ PROMOTED MESSAGE ─────────────────────────┐
│ Ship secure software without slowing down  │
│ your team.                                 │
│ example.dev/security             [learn →] │
└────────────────────────────────────────────┘
┌─ THE RULES ───────────────────────────────────┐
│ Plain text. No popups, autoplay, or pixels.   │
│ Clearly labeled; eligible game launches only. │
│ No deceptive, invasive, or low-quality offers.│
│ We may decline any ad at our sole discretion. │
└───────────────────────────────────────────────┘

Standards

The community comes first

Campaigns are served from our own database, not a third-party ad network. We do not share personal data with partners or use behavioral profiles to select ads. Every campaign is reviewed.

Measurement

Know what the placement did

Initial campaign reporting is deliberately simple and auditable.

ImpressionsEligible promoted messages served
Campaign windowDelivery across the agreed flight dates
Placement breakdownPerformance by eligible game context
Tagged destinationsUTM links for conversion reporting in your analytics

Track 02

Work on CLI-Games

Bring specialist skill to the games, tools, training, and stories that make up the platform.

Open opportunities

Specialists welcome

We may engage people full-time, part-time, on contract, for one-off projects, or as guest contributors. The shape of the relationship should fit the work.

Contract

Certified playtester

Join the candidate pool for future small, invited testing cohorts. Applying is an expression of interest, not acceptance into a cohort or authorization for paid testing.

Read the full brief

Cohort 4 is complete. Its CTF-to-Range scope, dates, compensation, and verification minimums are retained in the terms as a historical cohort archive; they do not apply to the next cohort. Applications remain available for future consideration. Before any paid testing, a selected applicant must receive and affirmatively accept a cohort-specific offer that states the exact schedule, scope, compensation, activity minimums, and response deadline. A non-response means the applicant is not enrolled in that cohort.

CompensationSet separately for each future cohort. Applying to the candidate pool does not promise selection, dates, work, or payment. Certification and affirmative acceptance of that cohort's exact offer are required before compensated testing.

Express interestRead the applicant terms and cohort archive
Contract

Linux & security technical reviewer

Audit terminal-native security training for technical accuracy: commands, system behavior, vulnerabilities, evidence, scope, and remediation.

Read the full brief

Review versioned CLI-Games course material and independent assessment prototypes through a protected workbench. Trace claims to real Linux and security behavior, inspect answer material and validation evidence, record reproducible findings, and distinguish acceptable simulation from a misleading simplification. This is a review of the program itself, not the rating of individual learners.

CompensationNegotiable, based on experience, scope, and quality of analysis.

Express interestSee the assurance program
Contract

Instructional-design & pedagogy reviewer

Audit whether our course sequence, practice, feedback, accessibility, and transfer demands help learners build durable skill.

Read the full brief

Review versioned course outcomes, prerequisites, explanations, practice, checkpoints, feedback, cognitive load, accessibility, and the route from guided work to independent performance. Record findings in a protected course-auditor workbench and help define evidence-backed revisions. Deep instructional-design experience is essential; cybersecurity familiarity is useful but this role is deliberately distinct from technical fact-checking.

CompensationNegotiable, based on experience, scope, and quality of analysis.

Express interestSee the assurance program

1–3 of 6

Track 03

Fund the next stage of a working platform

CLI-Games already connects games, practical security training, and persistent terminal worlds. Investment would help us deepen and distribute it.

The opportunity

The pieces already work together

A player can move from a familiar game to Linux training, a live Range challenge, and a network of other players today. The next work is concrete: improve retention, finish credible learning paths, expand the worlds, and find repeatable distribution. Capital would fund product, content, infrastructure, security, and partnerships without flattening the terminal identity that makes the platform worth building.

What we can show you
  • Product roadmap and operating platform
  • Audience, retention, and first-party activity
  • Learning, community, and content plans
  • Capital strategy, ownership, and strategic fit

Detailed materials are shared privately after an introductory conversation.

Discuss investment

Promotion inquiry

Tell us what you want to put in front of players.

Share the rough idea. Specifics can stay approximate; we’ll follow up if there is a fit.

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