Explore, exploit, dominate
Apply the habit behind every good terminal session: inspect, decide, act, and verify. The flagship worlds turn those choices into stories, consequences, continuity, and company.
$ games rpgstories run on commandsStart with a flagship
One rigorous crawler, one continuous trilogy, and one shared persistent frontier.
Dial-Up Days
Summer 1998, small-town America. One machine in your homemade botnet has gone dark. Find out why, expand carefully, and live with what follows.
Accidental Knighthood
A humble peasant stumbles into an adventure far beyond their station. Save the princess and earn glory - or meet one of many unfortunate ends.
Dustline
A shared frontier after the fall. Telegraph wires, ghost towns, and everyone else out there with you. Follow the wires.
The Accidental Series
One turnip farmer, three escalating misunderstandings, and consequences that carry forward.
Accidental Knighthood
A humble peasant stumbles into an adventure far beyond their station. Save the princess and earn glory - or meet one of many unfortunate ends.
Accidental Dragonslayer
A title won by accident opens the road to something much larger. Sir Turnip's second chapter is still sealed.
Accidental Emperor
A crown waits beyond one last dragon-shaped disaster. Sir Turnip's final promotion is still sealed.
More worlds
Dead stations, bad offices, compromised networks, and stranger signals remain ready when you want them.
Bureaucratic Nightmare
A clerical discrepancy has made your legal existence provisional. Find, assemble, and authorize Form 27B/6 before the Department files you away.
The Vault of Greed
This encounter is sealed by in-world progression.
Neon Descent: Day Zero
Build a self-custodied Nomero wallet, mine on hardware you can reach, and learn a two-step exchange route through the state ledger.
Space Crypt
An abandoned space station drifting in the void, its halls filled with mysteries and forgotten technology. Pure exploration - no combat, no resources. Find the escape pod... if you can.
Station Omega
A derelict space station drifts in the void. Your oxygen is limited. Find a way off before you suffocate.
The Crypt
A crumbling underground tomb filled with ancient secrets and forgotten treasures. Pure exploration - no combat, no resources. Find the exit... if you can.
VM Test Lab
DataCore Systems, Work Order 0001: recover a customer archive from a legacy database nobody has powered on in years.
Five commands will get you moving
After that, read the room. Every world adds its own verbs, clues, and bad ideas.
look- Examine your surroundingsnorth/south/east/west- Move in a directionexamine [object]- Inspect somethingtalk to [character]- Start a conversationinventory- Check what you're carrying