Text adventures and worlds
Apply the habit behind every good terminal session: inspect, decide, act, and verify. The flagship worlds turn those choices into stories, consequences, continuity, and company.
$ games rpg9 open · stories run on commandsStart with a flagship
One rigorous crawler, one continuous trilogy, and one shared persistent frontier.
Dial-Up Days
Summer 1998: one bot in your homemade botnet has gone dark. Find out why, expand the network and keep your heat down
Accidental Knighthood
Play a turnip farmer who sets out to rescue a kidnapped princess from bandits, with nine possible endings
Dustline
Explore a huge shared world with other players: find items, trade and claim sites
The Accidental Series
One turnip farmer, three escalating misunderstandings, and consequences that carry forward.
Accidental Knighthood
Play a turnip farmer who sets out to rescue a kidnapped princess from bandits, with nine possible endings
Accidental Dragonslayer
A title won by accident opens the road to something much larger. Sir Turnip's second chapter is still sealed.
Accidental Emperor
A crown waits beyond one last dragon-shaped disaster. Sir Turnip's final promotion is still sealed.
More worlds
Dead stations, bad offices, compromised networks, and stranger signals remain ready when you want them.
Bureaucratic Nightmare
Find both halves of Form 27B/6, assemble it and get it approved before your sanity runs out
The Vault of Greed
This encounter is sealed by in-world progression.
Neon Descent: Day Zero
Build a private Nomero wallet, mine coins at home and at work, and exchange them two ways
Space Crypt
Explore a graveyard of fused spaceships and find a way out, with no combat
Station Omega
Explore a derelict space station and escape in a pod before your oxygen runs out
The Crypt
Explore a crumbling underground tomb and find one of three ways out, with no combat
VM Test Lab
DataCore Systems, Work Order 0001: recover a customer archive from a legacy database nobody has powered on in years.
Five commands will get you moving
After that, read the room. Every world adds its own verbs, clues, and bad ideas.
look- Examine your surroundingsnorth/south/east/west- Move in a directionexamine [object]- Inspect somethingtalk to [character]- Start a conversationinventory- Check what you're carrying