Termiclanker
You do not control the robot. You write the robot.
KLNK-1 is a bargain-bin factory chassis with working servos, working optics, and no useful software. Move it by hand for thirty seconds. Then take a complete public Bash job, watch all 38 motions work, and discover the idea that makes almost all of those lines disappear.
The machine runs exactly what you wrote, once, in a floor your script must understand for itself. When it fails, the replay puts each sensor reading beside the action it caused. That makes every wreck a small mystery you can explain, repair, rerun, and send to a friend.
Termiclanker sits between the site's two barbells: immediate arcade cause-and-effect on one side, CTF and Range scripting on the other. It teaches first, fades procedure slowly, leaves references open, and never turns Practice into a credential claim.
What is different here
- The first script is free and complete. Forking it teaches the real import path and lets motion arrive before syntax anxiety.
- Your successor is an ordinary file in the shared ~/klnk workbench, edited with the terminal's existing editor and executed with real permission bits.
- Seeded variants preserve the rule while changing the floor. A loop must generalize; a branch must turn semantic sensor output into policy.
- A source-free wreck link makes the result legible and challengeable without exposing private firmware or forcing an account.
What you will see
TERMICLANKER // CHAPTER 3
████████████
█C···≈····▣█
████████████
look east -> clear
east -> (2,2)
look east -> gap
jump east -> (6,2)How this command behaves
- Built for a solo session
- Save and resume your game
- Runs in the browser; nothing to install
- Playable entirely from the keyboard
Start it from the prompt
Usage
termiclanker [--chapter 1|2|3] [--seed N]Aliases
klnk
Ready when you are. The terminal will open directly into Termiclanker.
Run $ termiclanker →